[Web-based MMORPG] Adventure Quest Worlds (New Generation)

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[Web-based MMORPG] Adventure Quest Worlds (New Generation)

Post  Drakath on Fri May 27, 2011 10:00 pm

Class Guide
Warrior Class
Note: Also used for Warlord/Pumpkin Lord/Beast Warrior Classes

open dude:
Class Type: Melee

Base Stats:
Strength: 63
Intellect: 12
Endurance: 70
Dexterity: 51
Wisdom: 23
Luck: 14


Offensive Type

Notes/How to use: This variant of Warrior class focuses on destroying your opponent with very high attack power. The two passive skills that are acquired once you reach level 4 will both increase your offensive attacks by 10% and decrease your damage taken from outside attacks by 10%. Recommended skills to use - Prepared Strike, then Decisive Strike every time the opportunity arises. Imbalancing Strike should be used anytime you have mana conserved. Prepared Strike will regain mana due to the passive skill, that's good to keep in mind.

Enhancements used:

Class: Fighter
Helm: Fighter
Cape: Fighter
Weapon: Fighter

OR alternative enhancement build would be:

Class: Fighter / Lucky
Helm: Fighter / Lucky
Cape: Lucky
Weapon: Lucky

This version uses the same strategy as above, the only difference is you may want to use On Guard to decrease the damage you're taking by 50% since you have less endurance. You will lose 25% of your damage dealt due to this skill, but you also will be experiencing stronger critical hits from this build due to the luck enhancements.

Defensive Type

Notes/How to use: For this type of Warrior class build, having a lot of endurance is key. Dexterity might be added to give your character more dodge thus lasting longer in battle. You'll need to keep the ability On Guard activated to keep up your defense. You'll need to also keep the stun going with Imbalancing Strike each time the opportunity is given, it will give you a few seconds to regain mana or to wait for On Guard to cool down.

Enhancements used:

Class: Fighter
Helm: Fighter
Cape: Fighter / Thief
Weapon: Fighter

Healer Class
Note: Also used for Acolyte/Witch Classes
open dude:
Class Type: Magic

Base Stats:
Strength: 19
Intellect: 70
Endurance: 63
Dexterity: 23
Wisdom: 23
Luck: 35


Offensive Type

Notes/How to use: This healer would be mainly used if it is just you fighting, most likely another player, as it's not meant for healing allies and defending while fighting tough bosses and such. Anyways, on to how to use this build. Make sure you keep your HP as high as possible so you can use Heart Beat to cause a fair amount of damage. The passive skills will increase your healing power by 10% and decrease your opponent's damage dealt to you by 10%. As you can see, this is more of a defensive class. If you are in need of mana, use Energy Flow to regain some, heal yourself, then keep the Heart Beats coming.

Enhancements used:

Class: Healer
Helm: Healer
Cape: Healer / Wizard
Weapon: Wizard / Lucky

Defensive Type

Notes/How to use: This is the type that will probably best benefit Healer. With the passive skills already increasing your Healing magic by 10%, it also decreases your damage taken by 10%! How great is that? Healing Word is a wonderful spell, healing a large amount of HP to one person, or heals up to three others but with a slightly smaller amount. Using Energy Flow will increase your mana each time you inflict damage for 12 seconds. You can then heal all that damage you just took using Healing Word. This class is also great for helping fellow players in a battle. Calm Mind, can give a friendly target 50% mana reduction for their skills. You can also cast it on yourself, and use Healing Word for only a measly 15 mana.

Enhancements used:

Class: Healer
Helm: Healer / Lucky
Cape: Healer
Weapon: Healer / Lucky


Rogue Class
Note: Also used for Renegade/Vampire/Barber/Leprechaun Class
open dude:
Class Type: Melee

Base Stats:
Strength: 47
Intellect: 12
Endurance: 51
Dexterity: 77
Wisdom: 23
Luck: 23

Offensive Type

Notes/How to use: Rogue class has a very nice offensive strategy. First off, this class will only deliver 75% of the damage that other classes deal. In return, it hits at a much faster rate than the other classes. You can start the battle off with Footwork, it will increase your odds on dodging early on as well as the rate at which you attack. Then activate Viper's Kiss. This skill lasts 10 seconds while delivering overtime damage. At around 7-9 seconds use your Opportunity's Strike skill. The power of this skill grows the longer Viper's Kiss has been activated. Immediately upon bringing your enemies' HP less than 40%, activate Footwork, then Stiletto. You will start to hit your opponent very quickly for very high amounts of damage for 20 seconds.

Enhancements used:

Class: Thief
Helm: Thief
Cape: Thief
Weapon: Thief / Lucky

Defensive Type

Notes/How to use: This defensive build is going to be based around dodging more than saving your endurance. The passive skill already increases your chance to dodge by 15%, and you'll need footwork going for as much as you can. This will increase your chance to dodge by 30%, bringing it to a whopping 45%! That being added to the many thief enhancements, it'll really make a difference. While your opponent is struggling to hit you, use Viper's Kiss to keep their HP withering away.

Enhancements used:

Class: Thief
Helm: Thief
Cape: Thief
Weapon: Thief


Mage Class
Note: Also used for Sorcerer.
open dude:
Class Type: Magic

Base Stats:
Strength: 14
Intellect: 77
Endurance: 47
Dexterity: 26
Wisdom: 35
Luck: 35

Offensive Type

Notes/How to use: Pretty much what you will want to do here, is to spam your Frozen Shard, followed by a Fireball attack. The damage over time that is caused is very large. Try and refrain from using Mana Shield as it only gets in the way.

Enhancements used:

Class: Wizard
Helm: Wizard
Cape: Wizard
Weapon: Wizard / Lucky

Defensive Type

Notes/How to use: Instead of following up with a Fireball attack, refrain from it. Using Frozen Shard will cause your opponent to slow their attacks and cool down times. Mana Shield can be helpful to decrease damage you take for a short time, though it will also make you unable to attack back aside from the Auto Attack for a short time.

Enhancements used:

Class: Wizard
Helm: Wizard
Cape: Wizard
Weapon: Wizard

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Re: [Web-based MMORPG] Adventure Quest Worlds (New Generation)

Post  Drakath on Sat May 28, 2011 8:02 am

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